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原生JS+Canvas实现五子棋游戏

        2017-08-11    1434

本文实例为大家分享了JS  Canvas实现五子棋游戏的具体代码,供大家参考,具体内容如下

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<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <title>五子棋</title>
    <style type='text/css'>
      canvas {
        display: block;
        margin: 50px auto;
        box-shadow: -2px -2px 2px #efefef, 5px 5px 5px #b9b9b9;
        cursor: pointer;
      }
      .btn-wrap { 
        display: flex; 
        flex-direction: row; 
        justify-content:center;
      }
      .btn-wrap div { 
        margin: 0 10px;
      }
      div>span {
        display: inline-block;
        padding: 10px 20px;
        color: #fff;
        background-color: #EE82EE;
        border-radius: 5px;
        cursor: pointer;
      }
      div.unable span { 
        background: #D6D6D4; 
        color: #adacaa;
      }
      #result-wrap {text-align: center;}
    </style>
  </head>
  <body>
    <h3 id="result-wrap">--益智五子棋--</h3>
    <canvas id="chess" width="450px" height="450px"></canvas>
    <div class="btn-wrap">
      <div id='restart' class="restart">
        <span>重新开始</span>
      </div>
      <div id='goback' class="goback unable">
        <span>悔棋</span>
      </div>
      <div id='return' class="return unable">
        <span>撤销悔棋</span>
      </div>
    </div>
    <script type="text/javascript" charset="utf-8">
      var over = false;
      var me = true; //我
      var _nowi = 0, _nowj = 0; //记录自己下棋的坐标
      var _compi = 0, _compj = 0; //记录计算机当前下棋的坐标
      var _myWin = [], _compWin = []; //记录我,计算机赢的情况
      var backAble = false, returnAble = false; 
      var resultTxt = document.getElementById('result-wrap');
      var chressBord = [];//棋盘
      for(var i = 0; i < 15; i++){
        chressBord[i] = [];
        for(var j = 0; j < 15; j++){
          chressBord[i][j] = 0;
        }
      }
      //赢法的统计数组
      var myWin = [];
      var computerWin = [];
      //赢法数组
      var wins = [];
      for(var i = 0; i < 15; i++){
        wins[i] = [];
        for(var j = 0; j < 15; j++){
          wins[i][j] = [];
        }
      }
      var count = 0; //赢法总数
      //横线赢法
      for(var i = 0; i < 15; i++){
        for(var j = 0; j < 11; j++){
          for(var k = 0; k < 5; k++){
            wins[i][j+k][count] = true;
          }
          count++;
        }
      }
      //竖线赢法
      for(var i = 0; i < 15; i++){
        for(var j = 0; j < 11; j++){
          for(var k = 0; k < 5; k++){
            wins[j+k][i][count] = true;
          }
          count++;
        }
      }
      //正斜线赢法
      for(var i = 0; i < 11; i++){
        for(var j = 0; j < 11; j++){
          for(var k = 0; k < 5; k++){
            wins[i+k][j+k][count] = true;
          }
          count++;
        }
      }
      //反斜线赢法
      for(var i = 0; i < 11; i++){ 
        for(var j = 14; j > 3; j--){
          for(var k = 0; k < 5; k++){
            wins[i+k][j-k][count] = true;
          }
          count++;
        }
      }
      // debugger;
      for(var i = 0; i < count; i++){
        myWin[i] = 0;
        _myWin[i] = 0;
        computerWin[i] = 0;
        _compWin[i] = 0;
      }
      var chess = document.getElementById("chess");
      var context = chess.getContext('2d');
      context.strokeStyle = '#bfbfbf'; //边框颜色
      var backbtn = document.getElementById("goback");
      var returnbtn = document.getElementById("return");
      window.onload = function(){
        drawChessBoard(); // 画棋盘
      }
      document.getElementById("restart").onclick = function(){
        window.location.reload();
      }
      // 我,下棋
      chess.onclick = function(e){
        if(over){
          return;
        }
        if(!me){
          return;
        }
        // 悔棋功能可用
        backbtn.className = backbtn.className.replace( new RegExp( "(\\s|^)unable(\\s|$)" )," " ); 
        var x = e.offsetX;
        var y = e.offsetY;
        var i = Math.floor(x / 30);
        var j = Math.floor(y / 30);
        _nowi = i;
        _nowj = j;
        if(chressBord[i][j] == 0){
          oneStep(i,j,me);
          chressBord[i][j] = 1; //我,已占位置    
                  
          for(var k = 0; k < count; k++){ // 将可能赢的情况都加1
            if(wins[i][j][k]){
              // debugger;
              myWin[k]++;
              _compWin[k] = computerWin[k];
              computerWin[k] = 6;//这个位置对方不可能赢了
              if(myWin[k] == 5){
                // window.alert('你赢了');
                resultTxt.innerHTML = '恭喜,你赢了!';
                over = true;
              }
            }
          }
          if(!over){
            me = !me;
            computerAI();
          }
        }     
      }
      // 悔棋
      backbtn.onclick = function(e){
        if(!backAble) { return;}
        over = false;
        me = true;
        // resultTxt.innerHTML = 'o(╯□╰)o,悔棋中';
        // 撤销悔棋功能可用
        returnbtn.className = returnbtn.className.replace( new RegExp( "(\\s|^)unable(\\s|$)" )," " ); 
        // 我,悔棋
        chressBord[_nowi][_nowj] = 0; //我,已占位置 还原
        minusStep(_nowi, _nowj); //销毁棋子                 
        for(var k = 0; k < count; k++){ // 将可能赢的情况都减1
          if(wins[_nowi][_nowj][k]){
            myWin[k]--;
            computerWin[k] = _compWin[k];//这个位置对方可能赢
          }
        }
        // 计算机相应的悔棋
        chressBord[_compi][_compj] = 0; //计算机,已占位置 还原
        minusStep(_compi, _compj); //销毁棋子                 
        for(var k = 0; k < count; k++){ // 将可能赢的情况都减1
          if(wins[_compi][_compj][k]){
            computerWin[k]--;
            myWin[k] = _myWin[i];//这个位置对方可能赢
          }
        }
        resultTxt.innerHTML = '--益智五子棋--';
        returnAble = true;
        backAble = false;
      }
      // 撤销悔棋
      returnbtn.onclick = function(e){
        if(!returnAble) { return; }
          // 我,撤销悔棋
        chressBord[_nowi][_nowj] = 1; //我,已占位置 
        oneStep(_nowi,_nowj,me);               
        for(var k = 0; k < count; k++){ 
          if(wins[_nowi][_nowj][k]){
            myWin[k]++;
            _compWin[k] = computerWin[k];
            computerWin[k] = 6;//这个位置对方不可能赢
          }
          if(myWin[k] == 5){
            resultTxt.innerHTML = '恭喜,你赢了!';
            over = true;
          }
        }
        // 计算机撤销相应的悔棋
        chressBord[_compi][_compj] = 2; //计算机,已占位置  
        oneStep(_compi,_compj,false);                
        for(var k = 0; k < count; k++){ // 将可能赢的情况都减1
          if(wins[_compi][_compj][k]){
            computerWin[k]++;
            _myWin[k] = myWin[k];
            myWin[k] = 6;//这个位置对方不可能赢
          }
          if(computerWin[k] == 5){
            resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';
            over = true;
          }
        }
        returnbtn.className += ' '+ 'unable';
        returnAble = false;
        backAble = true;
      }
      // 计算机下棋
      var computerAI = function (){
        var myScore = [];
        var computerScore = [];
        var max = 0;
        var u = 0, v = 0;
        for(var i = 0; i < 15; i++){
          myScore[i] = [];
          computerScore[i] = [];
          for(var j = 0; j < 15; j++){
            myScore[i][j] = 0;
            computerScore[i][j] = 0;
          }
        }
        for(var i = 0; i < 15; i++){
          for(var j = 0; j < 15; j++){
            if(chressBord[i][j] == 0){
              for(var k = 0; k < count; k++){
                if(wins[i][j][k]){
                  if(myWin[k] == 1){
                    myScore[i][j] += 200;
                  }else if(myWin[k] == 2){
                    myScore[i][j] += 400;
                  }else if(myWin[k] == 3){
                    myScore[i][j] += 2000;
                  }else if(myWin[k] == 4){
                    myScore[i][j] += 10000;
                  }
                    
                  if(computerWin[k] == 1){
                    computerScore[i][j] += 220;
                  }else if(computerWin[k] == 2){
                    computerScore[i][j] += 420;
                  }else if(computerWin[k] == 3){
                    computerScore[i][j] += 2100;
                  }else if(computerWin[k] == 4){
                    computerScore[i][j] += 20000;
                  }            
                }
              }
                
              if(myScore[i][j] > max){
                max = myScore[i][j];
                u = i;
                v = j;
              }else if(myScore[i][j] == max){
                if(computerScore[i][j] > computerScore[u][v]){
                  u = i;
                  v = j;  
                }
              }
                
              if(computerScore[i][j] > max){
                max = computerScore[i][j];
                u = i;
                v = j;
              }else if(computerScore[i][j] == max){
                if(myScore[i][j] > myScore[u][v]){
                  u = i;
                  v = j;  
                }
              }
                
            }
          }
        }
        _compi = u;
        _compj = v;
        oneStep(u,v,false);
        chressBord[u][v] = 2; //计算机占据位置
        for(var k = 0; k < count; k++){
          if(wins[u][v][k]){
            computerWin[k]++;
            _myWin[k] = myWin[k];
            myWin[k] = 6;//这个位置对方不可能赢了
            if(computerWin[k] == 5){
              resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';
              over = true;
            }
          }
        }
        if(!over){
          me = !me;
        }
        backAble = true;
        returnAble = false;
        var hasClass = new RegExp('unable').test(' ' + returnbtn.className + ' ');
        if(!hasClass) {
          returnbtn.className += ' ' + 'unable';
        }
      }
      //绘画棋盘
      var drawChessBoard = function() {
        for(var i = 0; i < 15; i++){
          context.moveTo(15 + i * 30 , 15);
          context.lineTo(15 + i * 30 , 435);
          context.stroke();
          context.moveTo(15 , 15 + i * 30);
          context.lineTo(435 , 15 + i * 30);
          context.stroke();
        }
      }
      //画棋子
      var oneStep = function(i,j,me) {
        context.beginPath();
        context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);// 画圆
        context.closePath();
        //渐变
        var gradient = context.createRadialGradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2, 0);
        if(me){
          gradient.addColorStop(0,'#0a0a0a');
          gradient.addColorStop(1,'#636766');
        }else{
          gradient.addColorStop(0,'#d1d1d1');
          gradient.addColorStop(1,'#f9f9f9');
        }
        context.fillStyle = gradient;
        context.fill();
      }
      //销毁棋子
      var minusStep = function(i,j) {
        //擦除该圆
        context.clearRect((i) * 30, (j) * 30, 30, 30);
        // 重画该圆周围的格子
        context.beginPath();
        context.moveTo(15+i*30 , j*30);
        context.lineTo(15+i*30 , j*30 + 30);
        context.moveTo(i*30, j*30+15);
        context.lineTo((i+1)*30 , j*30+15);
    
        context.stroke();
      }
    </script>
  </body>
</html>


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